三津原 敏

Kōichi NAKAMURA
Born in 1964 (Kagawa), member since 2024
Game Programmer, Producer

Début game:
1981 – Alien Part II (I/O Magazine)

Main gamography:
1983 – Door Door (Enix)
1986 – Dragon Quest (Enix)
1992 – Otogirisō (Chunsoft)
1998 – Machi (Chunsoft)


Statement from the member:
With appreciation for preservation, I look forward to the library growing and developing further.

I have loved games since I was a child and used to play them often in the amusement area on the roof of the department store. I would ask the old man there for a chair and play pinball, and drive around, and shoot tanks with a cannon…
Then Space Invaders arrived, which had a great impact on me. As soon as school was over each day, I went to the game center to play. I mastered the “Nagoya shot,” and I have a fond memory of reaching a 180,000 point high score as the old man was telling me, “The store is closing.”
When I entered high school, I was surprised to find a club that did game demos on the computer! From then on, I was completely hooked on programming. “I’ll recreate the games in the arcade at home!” I thought, and ended up programming every day while ignoring my studies.
Back then, we didn’t have video cameras or anything like that, so I simply did it all from memory. So, I am utterly thrilled that these programs I put so much effort into are still preserved and remembered by those who played them.
I created numerous titles, but I thought they would be forgotten in the course of time… However, there are many videos on YouTube of people having fun playing those old games, with impressive view counts.
Again, I would like to express my deepest gratitude to the GPS for their unwavering dedication to preservation of these memorable titles. It is my hope that games continue to flourish, growing the library even further.


Biography:
Born 1964 in Kagawa Prefecture. Purchased a PC-8001 in high school and began to develop programs. He made a name for himself by submitting arcade game ports to magazines.
After upgrading to a PC-8801, he entered his original work “Door Door” into the first Hobbyist Game Programming Contest sponsored by Enix. He won the second prize and made his debut as a professional game creator.
After moving to Tokyo for university and developing the new game “Neutron,” he founded Chunsoft Corporation with his college and high school friends.
After that, he entered consumer console development, creating the Famicom versions of “Door Door” and “The Portopia Serial Murder Case.” He later worked on the original “Dragon Quest” as the main programmer.
He was involved in the programming of Dragon Quest 2 and 3,but after that, Nakamura took on the roles of director or producer for many of the company’s productions, including the Sound Novel series and Mystery Dungeon series. Such games have led to the establishment of new genres within the Japanese domestic consumer market.
After the merger as Spike Chunsoft in 2005, he was appointed chairman of the company, then retired from that role in 2020.


Other works:
Neutron (Enix)
Kamaitachi no Yoru (Chunsoft)
Torneko’s Great Adventure (Chunsoft)
428: Shibuya Scramble (Sega)


Portrait: Nicolas DATICHE

Page updated on: 2026-02-09