Case #0001 – It All Started With a Murder…

Watch this week’s short video:

Hello everyone!
We’re excited to launch a new video series — one video per week, four per month — exploring the history of video games through its creators, landmark works, and hidden stories. Each episode is a chance to discover a game and the context that shaped it.
Every month, a new theme will be announced in the newsletter, with the possibility of expanding into other original formats such as articles, interviews, and more — all depending on your financial support.
If you haven’t supported us yet, now is the perfect time. Every donation — big or small — keeps the association alive, the preservation work going, and the content flowing.

This week’s episode is about:

Original package cover (scanned from our archive)

Portopia Renzoku Satsujin Jiken (aka “The Portopia Serial Murder Case” or “Portopia”)
Original Title: ポートピア連続殺人事件【pōtopia reŋzoku satsujiŋ jikeŋ】
Published by ©Enix in 1983
For the NEC PC-6001/mkII on Cassette tape (original version)

Catch phrase: “The definitive suspense adventure!”

Title screen — Author: Yūji HORII, Publisher: Enix

NB: Video and screenshots are for the PC-6001mkII version (side B of the original cassette tape). Unusually, both the PC-6001 and PC-6001mkII versions were included on opposite sides of the same tape.

When discussing the early days of Japanese adventure games, this is one title that can’t be overlooked.

Portopia is a serious mystery adventure developed essentially single-handedly by Yūji HORII, who would go on to give birth to the Dragon Quest series (known as Dragon Warrior in early Western releases). The player acts as a detective investigating a string of murders in the city of Kobe, alongside his subordinate Yasu.

The game employs a command input system which was popular at the time, in which the player would type commands like “interrogate” “search” and “investigate” for Yasu to perform.

Interrogating a suspect using the command input system

While the graphics were quite plain, the use of real place names and the conversations with Yasu effectively encouraged players to use their imaginations. It combined the experience of reading a dense mystery novel while giving the player agency within the plot, eliciting a feeling of tension and immersion different from modern adventure games that generally emphasize graphics.

Investigating real locations in Kyōto

It’s also said to be strongly influenced by Sierra On-Line’s Apple II game Mystery House, which had gained popularity in America a few years earlier.

At the same time, it set itself apart by employing an interface appealing to Japanese gamers and combined locales, interpersonal relationships and storytelling in a unique way.

The crime scene — a locked-room murder in Kōbe

Portopia was also compatible with the PC-6001mkII’s text-to-speech technology, which could read aloud parts of the characters’ dialogue on a compatible machine.

Although the voice itself was rather silly, it was an incredible innovation for the time.


What did you think? Content like this — and the preservation work behind it — is made possible by your support.
We also have a Patreon if you prefer.

NPO Game Preservation Society

Credits

Gameplay and Description: Masatoshi TAKAHASHI (GPS)
Emulation Preparation: Takuya FUKUDA (GPS)
Video Editing: Jean MONSET (GPS)
Bitmap Assets: Oskar STROM
Package Scanning: Archive Division (GPS)
Database Information: Keigo MATSUBARA (GPS)
Curation: Joseph REDON (GPS)
Japanese–English Translation: Christopher S. SHIMMIN (PQ)

Special Thanks: John SZCZEPANIAK, Yūji SATŌ (GPS) and all GPS supporting members

Help our crowdfunding

Dear friends,

I am writing on behalf of the Game Preservation Society, dedicated to the important work of preserving our nation’s classic video games. We are holding a fundraiser to purchase a Fujitsu fi-7600 archival scanner, which will be invaluable in our mission.
This specialized high-end scanner will allow us to create digital copies of aging media such as game magazines, manuals and other documents. The fi-7600 is unmatched in its ability to digitize damaged, faded, or degraded materials while still maintaining precision and detail. For the fragile documents of past decades, this technology is essential.
The classics we strive to preserve defined generations of culture and advancement for Japan. They represent our history as a pioneer in interactive entertainment and technology. It is our solemn duty to maintain accessibility to these landmark works before they are lost forever.
We cannot accomplish this imperative work without support. I humbly request that you consider donating to our fundraiser for this urgently needed scanning equipment. Together, we can ensure that the cherished games which have shaped our society are preserved for future generations. Please join us in protecting our nation’s interactive legacy.

Crowdfunding page: https://www.gamepres.org/en/participate/fundraise/

Sincerely,
Joseph Redon
Game Preservation Society

Latest GPS newsletter is available

*This article was translated from Japanese using machine translation. If you would like to edit or correct it, or help in general with translations please contact us!

This is the Game Preservation Society public relations.

Thank you for always supporting our association.

We have published the latest issue of our Japanese newsletter, GPS News vol.21, so we would like to inform you.
In July 2023, we were able to successfully finish the 2022 fiscal year activities. This newsletter contains the 2022 fiscal year activity report, financial report, and the 2023 fiscal year activity plan.

In fiscal year 2022, in addition to continuing the Archive Project funded by the Agency for Cultural Affairs, our preservation research completed the 8-inch drive adapter for Pauline preservation device, and our awareness activities included the release of the documentary “Geimu” Part 2.

In addition, this issue features how the materials donated to our association are being stored.

Download the PDF of the latest newsletter here
Also, we discovered some incorrect figures in the prior fiscal year’s financial report in GPS News vol.18, so we have replaced it with a corrected version in both Japanese and English.

The newsletter is open for non-members to view as well, so if you know anyone interested or involved in game preservation, please share information about our activities.

We will continue our activities relying on your support, so thank you as always.

 

□Notice of change to newsletter delivery method for supporter members

When registering from Japan, you chose PDF or postal mail/PDF for delivery. If you wish to change the delivery method after registering, please update via “Change personal info” in your member page.